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Robotics Visual Systems Designer
Robotics Visual Systems Designer
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"I put humans in control of machines — through interface design, 3D animation, and motion."
"I put humans in control of machines — through interface design, 3D animation, and motion."
Local Time
cAPE tOWN - sOUTH aFRICA


PERFORMANCE
The proof behind my work
—— From first launches to lasting collaborations, I am trusted to deliver on time and at quality.
PERFORMANCE
The proof behind my work
—— From first launches to lasting collaborations, I am trusted to deliver on time and at quality.
PERFORMANCE
The proof behind my work
—— From first launches to lasting collaborations, I am trusted to deliver on time and at quality.
PROJECTS SHIPPED
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REPEAT COLLABORATIONS
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CLIENT RETENTION RATE
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Some brands/companies I had the pleasure to work with
Some brands/companies I had the pleasure to work with
Some brands/companies I had the pleasure to work with
What I do best, and what your next project needs most.
What I do best, and what your next project needs most.
What I do best, and what your next project needs most.
HMI - UX / UI
/0
1
HMI - UX

I design the interfaces that put humans in control of machines, from the software engineers who program cobots to the dashboards operators rely on in real time on the factory floor.
+
Control room and operator interface design
+
Cobot and robot programming software UX
+
Safety-critical interaction design
+
Dashboard and data visualisation for industrial systems
+
User research conducted on live factory floors
HMI - UX / UI
/0
1
HMI - UX

I design the interfaces that put humans in control of machines, from the software engineers who program cobots to the dashboards operators rely on in real time on the factory floor.
+
Control room and operator interface design
+
Cobot and robot programming software UX
+
Safety-critical interaction design
+
Dashboard and data visualisation for industrial systems
+
User research conducted on live factory floors
HMI - UX / UI
/0
1
HMI - UX

I design the interfaces that put humans in control of machines, from the software engineers who program cobots to the dashboards operators rely on in real time on the factory floor.
+
Control room and operator interface design
+
Cobot and robot programming software UX
+
Safety-critical interaction design
+
Dashboard and data visualisation for industrial systems
+
User research conducted on live factory floors
Print & Large Format
/0
2
Print & Large Format

From technical data sheets to large-scale expo stands. I design print that performs in the environments where automation brands make their biggest impressions.
+
Large format expo stand design and production
+
Trade show and exhibition graphics
+
Technical data sheets and product brochures mapping
+
Campaign flyers and promotional print
+
Print-ready artwork to production standards
Print & Large Format
/0
2
Print & Large Format

From technical data sheets to large-scale expo stands. I design print that performs in the environments where automation brands make their biggest impressions.
+
Large format expo stand design and production
+
Trade show and exhibition graphics
+
Technical data sheets and product brochures mapping
+
Campaign flyers and promotional print
+
Print-ready artwork to production standards
Print & Large Format
/0
2
Print & Large Format

From technical data sheets to large-scale expo stands. I design print that performs in the environments where automation brands make their biggest impressions.
+
Large format expo stand design and production
+
Trade show and exhibition graphics
+
Technical data sheets and product brochures mapping
+
Campaign flyers and promotional print
+
Print-ready artwork to production standards
Graphic & Visual Design
/0
3
Graphic & Visual Design

The visual language that runs through everything; from the typography animating across a product reel to the layout of a technical brochure handed to an engineers and CEO's at trade fairs.
+
Campaign and social content design
+
Typography and layout for print and digital
+
Brand application across multiple formats
+
Infographics and technical visual communication
+
Motion graphics and animated visual identity
Graphic & Visual Design
/0
3
Graphic & Visual Design

The visual language that runs through everything; from the typography animating across a product reel to the layout of a technical brochure handed to an engineers and CEO's at trade fairs.
+
Campaign and social content design
+
Typography and layout for print and digital
+
Brand application across multiple formats
+
Infographics and technical visual communication
+
Motion graphics and animated visual identity
Graphic & Visual Design
/0
3
Graphic & Visual Design

The visual language that runs through everything; from the typography animating across a product reel to the layout of a technical brochure handed to an engineers and CEO's at trade fairs.
+
Campaign and social content design
+
Typography and layout for print and digital
+
Brand application across multiple formats
+
Infographics and technical visual communication
+
Motion graphics and animated visual identity
AI-Assisted Design
/0
4
AI-Assisted Design

AI doesn't replace the thinking — it accelerates it. I integrate AI tools across the entire creative pipeline to move faster, explore wider, and deliver more without compromising the specialist quality this industry demands.
+
AI-assisted concept development and visual exploration
+
Generative tools integrated into motion and 3D workflows
+
AI-powered UX research and interface testing
+
Automated content generation for campaign scaling
+
Prompt design and AI direction for robotics visualisation
AI-Assisted Design
/0
4
AI-Assisted Design

AI doesn't replace the thinking — it accelerates it. I integrate AI tools across the entire creative pipeline to move faster, explore wider, and deliver more without compromising the specialist quality this industry demands.
+
AI-assisted concept development and visual exploration
+
Generative tools integrated into motion and 3D workflows
+
AI-powered UX research and interface testing
+
Automated content generation for campaign scaling
+
Prompt design and AI direction for robotics visualisation
AI-Assisted Design
/0
4
AI-Assisted Design

AI doesn't replace the thinking — it accelerates it. I integrate AI tools across the entire creative pipeline to move faster, explore wider, and deliver more without compromising the specialist quality this industry demands.
+
AI-assisted concept development and visual exploration
+
Generative tools integrated into motion and 3D workflows
+
AI-powered UX research and interface testing
+
Automated content generation for campaign scaling
+
Prompt design and AI direction for robotics visualisation
Motion Design
/0
5
Motion Design

From countdown sequences that build tension at expo launches to product animations that make complex robotics instantly understood — I create motion work that moves people as much as it moves.
+
Product and campaign animation for robotics and automation
+
Expo and event motion graphics and countdown sequences
+
3D integrated motion — Cinema 4D rendered into After Effects
+
Typography animation and kinetic type campaigns
+
LinkedIn and social motion content for technical brands
AI-Assisted Design
/0
4
AI-Assisted Design

AI doesn't replace the thinking — it accelerates it. I integrate AI tools across the entire creative pipeline to move faster, explore wider, and deliver more without compromising the specialist quality this industry demands.
+
AI-assisted concept development and visual exploration
+
Generative tools integrated into motion and 3D workflows
+
AI-powered UX research and interface testing
+
Automated content generation for campaign scaling
+
Prompt design and AI direction for robotics visualisation
AI-Assisted Design
/0
4
AI-Assisted Design

AI doesn't replace the thinking — it accelerates it. I integrate AI tools across the entire creative pipeline to move faster, explore wider, and deliver more without compromising the specialist quality this industry demands.
+
AI-assisted concept development and visual exploration
+
Generative tools integrated into motion and 3D workflows
+
AI-powered UX research and interface testing
+
Automated content generation for campaign scaling
+
Prompt design and AI direction for robotics visualisation
3D
/0
6
3D

Hand me your product file. I'll turn it into something that stops people at an expo, closes a pitch, and makes your engineering team proud.
+
Robot rigging and animation from CAD and STEP files
+
Photorealistic materials, lighting, and environment setup
+
Full product visualisation for campaigns and launches
+
Expo and trade show 3D animation and renders
+
Integrated 3D and motion pipeline — Cinema 4D to After Effects
3D
/0
6
3D

Hand me your product file. I'll turn it into something that stops people at an expo, closes a pitch, and makes your engineering team proud.
+
Robot rigging and animation from CAD and STEP files
+
Photorealistic materials, lighting, and environment setup
+
Full product visualisation for campaigns and launches
+
Expo and trade show 3D animation and renders
+
Integrated 3D and motion pipeline — Cinema 4D to After Effects
3D
/0
6
3D

Hand me your product file. I'll turn it into something that stops people at an expo, closes a pitch, and makes your engineering team proud.
+
Robot rigging and animation from CAD and STEP files
+
Photorealistic materials, lighting, and environment setup
+
Full product visualisation for campaigns and launches
+
Expo and trade show 3D animation and renders
+
Integrated 3D and motion pipeline — Cinema 4D to After Effects
HOW I WORK
My process to solutions
—— Clear thinking. Precise execution. Progress you can trust.
HOW I WORK
My process to solutions
—— Clear thinking. Precise execution. Progress you can trust.
HOW I WORK
My process to solutions
—— Clear thinking. Precise execution. Progress you can trust.
Designed for machines. Built for humans.
Automation companies build world-changing machines. I make sure the world actually sees them.
//01
DISCOVERY
Before one pixel moves, I learn your machine, your market, and your operator.
//02
STRATEGY
I map the gap between how your technology works and how your market understands it. Then I close it.
//03
DESIGN & BUILD
Interfaces that control machines. Animations that explain them. Campaigns that sell them. All built by one person who understands all three.
//04
LAUNCH & GROW
Every campaign I've built has outlived its launch — refined, repurposed, and deployed across markets, expos, and platforms.
Designed for machines. Built for humans.
Automation companies build world-changing machines. I make sure the world actually sees them.
//01
DISCOVERY
Before one pixel moves, I learn your machine, your market, and your operator.
//02
STRATEGY
I map the gap between how your technology works and how your market understands it. Then I close it.
//03
DESIGN & BUILD
Interfaces that control machines. Animations that explain them. Campaigns that sell them. All built by one person who understands all three.
//04
LAUNCH & GROW
Every campaign I've built has outlived its launch — refined, repurposed, and deployed across markets, expos, and platforms.
Designed for machines. Built for humans.
Automation companies build world-changing machines. I make sure the world actually sees them.
//01
DISCOVERY
Before one pixel moves, I learn your machine, your market, and your operator.
//02
STRATEGY
I map the gap between how your technology works and how your market understands it. Then I close it.
//03
DESIGN & BUILD
Interfaces that control machines. Animations that explain them. Campaigns that sell them. All built by one person who understands all three.
//04
LAUNCH & GROW
Every campaign I've built has outlived its launch — refined, repurposed, and deployed across markets, expos, and platforms.
This is the work. This is how it got made. Judge for yourself.
My process in motion
One client. Multiple platforms. 100+ pieces of work. This is what a full creative partnership looks like in the robotics industry.
This is the work. This is how it got made. Judge for yourself.
My process in motion
One client. Multiple platforms. 100+ pieces of work. This is what a full creative partnership looks like in the robotics industry.
FAQ
Clearing doubts and concerns
—— Explore the most common questions about working with me, all in one place.
FAQ
Clearing doubts and concerns
—— Explore the most common questions about working with me, all in one place.
FAQ
Clearing doubts and concerns
—— Explore the most common questions about working with me, all in one place.
Book a 30 minute call. No pitch. Just an honest conversation about your project and whether I'm the right person for it.

Leon Potgieter
Robotics Visual System Designer
What kind of projects do you take on?
Companies building serious technology that the market doesn't yet understand visually. If your product is complex, technical, and undersold creatively — that's exactly where I work best.
How do you approach new projects?
I don't start with mood boards. I start with your engineering team. Discovery comes before everything — I need to understand your product, your audience, and the environment the work will live in before a single file is opened.
What’s a realistic project timeline?
Single deliverables run 1-3 weeks. Campaign packages run 4-8 weeks. Full creative partnerships covering HMI design, motion, 3D, and brand are scoped individually. Deadlines are always agreed before work begins.
Who actually does the work?
You work with me directly. Always. No handoffs, no juniors, no agency telephone game — just one senior specialist who understands your industry working alongside your team from brief to delivery.
How do we communicate during the process?
You talk to me directly — not an account manager, not a project coordinator. I keep you updated consistently and respond fast because your deadlines are my deadlines.
What happens after launch?
Launch is rarely the end. Automation brands have product updates, new partnerships, expo seasons, and LinkedIn campaigns running year round. I offer ongoing retainer partnerships for clients who need consistent creative output beyond the initial project.
Do you work with startups as well as big companies?
Yes. I helped Unchained Robotics grow from an early stage robotics startup into a brand operating across Germany, Denmark, Poland, Finland, the UK, and the USA — designing everything from their first campaigns to their global expo presence. I understand what both stages demand and how to deliver at both.
How do you measure success for a project?
Did the interface reduce operator error? Did the campaign fill the expo stand? Did the product animation close the investor conversation? Those are the outcomes that matter in this industry — and they're what I design toward from day one.
Can we start small and scale later?
Always. I'd rather earn a long term partnership through one exceptional deliverable than oversell a retainer upfront. Start small, see the standard, then decide.
What kind of projects do you take on?
Companies building serious technology that the market doesn't yet understand visually. If your product is complex, technical, and undersold creatively — that's exactly where I work best.
How do you approach new projects?
I don't start with mood boards. I start with your engineering team. Discovery comes before everything — I need to understand your product, your audience, and the environment the work will live in before a single file is opened.
What’s a realistic project timeline?
Single deliverables run 1-3 weeks. Campaign packages run 4-8 weeks. Full creative partnerships covering HMI design, motion, 3D, and brand are scoped individually. Deadlines are always agreed before work begins.
Who actually does the work?
You work with me directly. Always. No handoffs, no juniors, no agency telephone game — just one senior specialist who understands your industry working alongside your team from brief to delivery.
How do we communicate during the process?
You talk to me directly — not an account manager, not a project coordinator. I keep you updated consistently and respond fast because your deadlines are my deadlines.
What happens after launch?
Launch is rarely the end. Automation brands have product updates, new partnerships, expo seasons, and LinkedIn campaigns running year round. I offer ongoing retainer partnerships for clients who need consistent creative output beyond the initial project.
Do you work with startups as well as big companies?
Yes. I helped Unchained Robotics grow from an early stage robotics startup into a brand operating across Germany, Denmark, Poland, Finland, the UK, and the USA — designing everything from their first campaigns to their global expo presence. I understand what both stages demand and how to deliver at both.
How do you measure success for a project?
Did the interface reduce operator error? Did the campaign fill the expo stand? Did the product animation close the investor conversation? Those are the outcomes that matter in this industry — and they're what I design toward from day one.
Can we start small and scale later?
Always. I'd rather earn a long term partnership through one exceptional deliverable than oversell a retainer upfront. Start small, see the standard, then decide.
What kind of projects do you take on?
Companies building serious technology that the market doesn't yet understand visually. If your product is complex, technical, and undersold creatively — that's exactly where I work best.
How do you approach new projects?
I don't start with mood boards. I start with your engineering team. Discovery comes before everything — I need to understand your product, your audience, and the environment the work will live in before a single file is opened.
What’s a realistic project timeline?
Single deliverables run 1-3 weeks. Campaign packages run 4-8 weeks. Full creative partnerships covering HMI design, motion, 3D, and brand are scoped individually. Deadlines are always agreed before work begins.
Who actually does the work?
You work with me directly. Always. No handoffs, no juniors, no agency telephone game — just one senior specialist who understands your industry working alongside your team from brief to delivery.
How do we communicate during the process?
You talk to me directly — not an account manager, not a project coordinator. I keep you updated consistently and respond fast because your deadlines are my deadlines.
What happens after launch?
Launch is rarely the end. Automation brands have product updates, new partnerships, expo seasons, and LinkedIn campaigns running year round. I offer ongoing retainer partnerships for clients who need consistent creative output beyond the initial project.
Do you work with startups as well as big companies?
Yes. I helped Unchained Robotics grow from an early stage robotics startup into a brand operating across Germany, Denmark, Poland, Finland, the UK, and the USA — designing everything from their first campaigns to their global expo presence. I understand what both stages demand and how to deliver at both.
How do you measure success for a project?
Did the interface reduce operator error? Did the campaign fill the expo stand? Did the product animation close the investor conversation? Those are the outcomes that matter in this industry — and they're what I design toward from day one.
Can we start small and scale later?
Always. I'd rather earn a long term partnership through one exceptional deliverable than oversell a retainer upfront. Start small, see the standard, then decide.
Do you still have questions?
Book a quick chat and we’ll walk you through how we do things.

Lynn Bergmann
Project Manager

Lynn Bergmann
Project Manager


